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Arrange the 2-D viewing transformation pipeline.

A. Convert world-coordinates to viewing coordinates

B. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications

C. Construct world - coordinates scene using modeling - coordinates transformations

D. Map normalized viewpoint to device coordinates

Choose the correct answer from the options given below:

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Correct answer: C. C, A, B, D

Explanation

Build the world-coordinate scene from modeling transformations, convert to viewing coordinates, map to normalized coordinates using the window-viewport specification, then map to device coordinates.

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