Arrange the 2-D viewing transformation pipeline.
A. Convert world-coordinates to viewing coordinates
B. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications
C. Construct world - coordinates scene using modeling - coordinates transformations
D. Map normalized viewpoint to device coordinates
Choose the correct answer from the options given below:
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Correct answer: C. C, A, B, D
Explanation
Build the world-coordinate scene from modeling transformations, convert to viewing coordinates, map to normalized coordinates using the window-viewport specification, then map to device coordinates.
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