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Which of the following statements is/are True regarding the solution to the visibility problem in 3D graphics ?

S1 : The Painter’s algorithm sorts polygons by depth and then paints (scan - converts) each Polygon on to the screen starting with the most nearest polygon.

S2 : Backface Culling refers to eliminating geometry with backfacing normals.

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Correct answer: B. S2 only

Explanation

The painter's algorithm paints from the farthest polygon to the nearest, so S1 is false. Back-face culling removes polygons whose normals face away (S2 true).

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