Arrange the 2-D viewing transformation pipeline.
A. Convert world coordinates to viewing coordinates
B. Map viewing coordinates to normalized viewing coordinates using window-viewport specifications
C. Construct world-coordinate scene using modeling-coordinate transformations
D. Map normalized viewport to device coordinates
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Correct answer: C. C, A, B, D
Explanation
2-D viewing pipeline: modelling coordinates → world coordinates (C) → viewing coordinates (A) → normalised coordinates via window-to-viewport mapping (B) → device coordinates (D).More Programming Languages and Computer Graphics questions
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